58 lines
1.4 KiB
Plaintext
58 lines
1.4 KiB
Plaintext
Shader "Hidden/PB_UnlitSegmented"
|
|
{
|
|
Properties
|
|
{
|
|
_SegmentSize ("Segment Size", Float) = 0.14
|
|
_PauseSize ("Pause Size", Float) = 0.14
|
|
_XOffset ("X Offset", Float) = 0
|
|
_Color ("Color", Color) = (0, 0, 1, 1)
|
|
}
|
|
SubShader
|
|
{
|
|
Tags {"Queue" = "AlphaTest" "IgnoreProjector" = "True" "RenderType" = "TransparentCutout"}
|
|
LOD 100
|
|
|
|
Pass
|
|
{
|
|
CGPROGRAM
|
|
#pragma vertex vert
|
|
#pragma fragment frag
|
|
|
|
#include "UnityCG.cginc"
|
|
|
|
struct appdata
|
|
{
|
|
float4 vertex : POSITION;
|
|
};
|
|
|
|
struct v2f
|
|
{
|
|
float4 vertex : SV_POSITION;
|
|
float4 worldPos : TEXCOORD1;
|
|
};
|
|
|
|
float _SegmentSize;
|
|
float _PauseSize;
|
|
float _XOffset;
|
|
half4 _Color;
|
|
|
|
v2f vert (appdata v)
|
|
{
|
|
v2f o;
|
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
|
o.worldPos = mul(unity_ObjectToWorld, v.vertex);
|
|
return o;
|
|
}
|
|
|
|
fixed4 frag (v2f i) : SV_Target
|
|
{
|
|
float seg = step(frac((i.worldPos.x - i.worldPos.y + _XOffset) / (_SegmentSize + _PauseSize)) * (_SegmentSize + _PauseSize), _SegmentSize);
|
|
half4 c = lerp(half4(0, 0, 0, 0), _Color, seg);
|
|
clip(c.a - 0.5);
|
|
return c;
|
|
}
|
|
ENDCG
|
|
}
|
|
}
|
|
}
|