Files
2026-05-08 11:04:00 +08:00

63 lines
2.0 KiB
C#

using System.IO;
using UnityEditor;
using UnityEngine;
namespace Assets.PathBerserker2d.Scripts.PathBerserker2d.Upgrade
{
static class DeleteObsoleteFiles
{
static string[] obsoleteFiles = new string[] {
"Corgi.zip",
"Editor/PathBerserker2d-Editor.dll",
"Editor/ShowAssetIds.cs",
"Editor/FootStepSoundsInspector.cs",
"Scripts/PathBerserker2d.dll",
"Scripts/PathBerserker2d.xml",
"Scripts/TransformBasedMovement.cs",
"Scripts/Examples/AdjustRotation.cs",
"Scripts/Examples/CornerRotationSkipper.cs",
"Scripts/Examples/Elevator.cs",
"Scripts/Examples/Follower.cs",
"Scripts/Examples/FootStepSounds.cs",
"Scripts/Examples/GoalWalker.cs",
"Scripts/Examples/KeepGrounded.cs",
"Scripts/Examples/MouseWalker.cs",
"Scripts/Examples/MovingPlatform.cs",
"Scripts/Examples/MultiGoalWalker.cs",
"Scripts/Examples/PatrolWalker.cs",
"Scripts/Examples/RandomWalker.cs",
};
static string[] obsoleteDirs = new string[] {
"Editor",
"Scripts/Examples"
};
public static void RemoveObsoleteFiles()
{
string basePath = Path.Combine(Application.dataPath, "PathBerserker2d");
foreach (var file in obsoleteFiles)
{
string path = Path.Combine(basePath, file);
if (File.Exists(path))
{
File.Delete(path);
Debug.Log("Deleted " + path);
}
}
foreach (var dir in obsoleteDirs)
{
string path = Path.Combine(basePath, dir);
if (Directory.Exists(path) && !Directory.EnumerateFiles(path).GetEnumerator().MoveNext())
{
Directory.Delete(path);
}
}
AssetDatabase.Refresh();
}
}
}