Files
2026-05-08 11:04:00 +08:00

24 lines
643 B
C#

using UnityEngine;
using UnityEditor;
namespace PathBerserker2d
{
[InitializeOnLoad]
class PBWorldFaker
{
// register an event handler when the class is initialized
static PBWorldFaker()
{
EditorApplication.playModeStateChanged += LogPlayModeState;
if(!EditorApplication.isPlayingOrWillChangePlaymode)
PBWorld.NavGraph = new NavGraph(1);
}
private static void LogPlayModeState(PlayModeStateChange state)
{
if (state == PlayModeStateChange.ExitingPlayMode)
PBWorld.NavGraph = new NavGraph(1);
}
}
}