Files
2026-05-08 11:04:00 +08:00

23 lines
682 B
C#

using UnityEditor;
using UnityEngine;
namespace PathBerserker2d
{
[CustomPropertyDrawer(typeof(ReadOnlyAttribute))]
internal class ReadOnlyAttributeDrawer : PropertyDrawer
{
public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
{
return EditorGUI.GetPropertyHeight(property, label, true);
}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
bool oldValue = GUI.enabled;
GUI.enabled = false;
EditorGUI.PropertyField(position, property, label, true);
GUI.enabled = oldValue;
}
}
}