using UnityEngine;
namespace BaseGames.UI.Theme
{
/// 主题角色种类。控制 应用何种令牌到目标组件。
public enum UIThemeRoleKind
{
// Graphic(Image / RawImage / Panel 等)
Graphic_Primary,
Graphic_Secondary,
Graphic_Accent,
Graphic_Background,
Graphic_Success,
Graphic_Warning,
Graphic_Danger,
// TMP_Text
Text_Primary,
Text_Secondary,
Text_Header,
Text_Disabled,
// Button(应用 ColorBlock)
Button,
}
///
/// 标记组件:告诉 当前节点扮演的视觉角色。
///
[DisallowMultipleComponent]
public class UIThemeRole : MonoBehaviour
{
[SerializeField] private UIThemeRoleKind _kind = UIThemeRoleKind.Text_Primary;
[SerializeField] private bool _overrideFontSize = false;
public UIThemeRoleKind Kind => _kind;
public bool OverrideFontSize => _overrideFontSize;
}
}