using UnityEngine; namespace BaseGames.Combat { /// /// 抛物线抛射物。以 指定抛射角, /// 并启用重力缩放,使子弹呈弧线飞行。 /// public class ArcProjectile : Projectile { protected override void OnInitialized() { float rad = _config.LaunchAngleDeg * Mathf.Deg2Rad; float vX = Mathf.Cos(rad) * _config.Speed * Mathf.Sign(Direction.x == 0f ? 1f : Direction.x); float vY = Mathf.Sin(rad) * _config.Speed; _rb.velocity = new Vector2(vX, vY); _rb.gravityScale = _config.GravityScale; } protected override void OnDisable() { base.OnDisable(); _rb.gravityScale = 0f; } } }