using System;
using UnityEngine;
namespace BaseGames.Player
{
///
/// 武器管理器(Phase 1 实现)。
/// 架构 05_PlayerModule §7:ActiveWeapon(WeaponSO),OnWeaponChanged 事件。
/// ⚠️ 无 Equip() 方法,无 WeaponInstance 类。
/// Phase 2 §2.3:接入 FormController.OnFormChanged。
///
public class WeaponManager : MonoBehaviour
{
[SerializeField] private WeaponSO _startingWeapon;
public WeaponSO ActiveWeapon { get; private set; }
public event Action OnWeaponChanged;
private void Start()
{
if (_startingWeapon != null)
{
ActiveWeapon = _startingWeapon;
OnWeaponChanged?.Invoke(ActiveWeapon);
}
}
}
}