using UnityEngine; namespace BaseGames.Feedback { /// /// Feedback 系统全局配置:闪白颜色/时长等通用参数。 /// 资产路径:Assets/ScriptableObjects/Feedback/FeedbackConfig.asset /// [CreateAssetMenu(menuName = "Feedback/FeedbackConfig")] public class FeedbackConfigSO : ScriptableObject { [Header("受伤闪白")] [Tooltip("Shader _FlashColor 参数目标颜色。")] public Color HurtFlashColor = Color.white; [Tooltip("闪白持续时间(秒)。")] [Min(0.01f)] public float HurtFlashDuration = 0.12f; } }