using UnityEngine; namespace BaseGames.Enemies { /// /// 敌人动画配置 SO(架构 07_EnemyModule §5)。 /// 所有字段为 AnimationClip,由 Animancer 直接播放。 /// [CreateAssetMenu(menuName = "Enemies/AnimationConfig")] public class EnemyAnimationConfigSO : ScriptableObject { [Header("基础")] public AnimationClip Idle; public AnimationClip Walk; public AnimationClip Run; [Header("战斗")] public AnimationClip Attack; [Header("受击")] public AnimationClip Hurt; public AnimationClip Dead; } }