using System; using System.Collections.Generic; using System.Linq; using System.Threading.Tasks; using Newtonsoft.Json; using UnityEngine; namespace BaseGames.Core.Save { /// /// 存档管理器(Phase 0 骨架)。 /// 完整序列化/反序列化由 Newtonsoft.Json 驱动。 /// [DefaultExecutionOrder(-900)] public class SaveManager : MonoBehaviour { public static SaveManager Instance { get; private set; } public const string MinCompatibleVersion = "1.0"; private const int QuickSaveSlot = 98; [Header("Event Channels - Raise")] [SerializeField] private BaseGames.Core.Events.BoolEventChannelSO _onSaveIndicatorVisible; private ISaveStorage _storage; private readonly List _saveables = new(); private SaveData _current; private int _currentSlot = 0; public static string LastCheckpointScene { get; private set; } public static string LastCheckpointSpawnId { get; private set; } private void Awake() { if (Instance != null) { Destroy(gameObject); return; } Instance = this; _storage = new LocalFileStorage(); } // ── ISaveable 注册 ──────────────────────────────────────────────────── public void Register(ISaveable s) => _saveables.Add(s); public void Unregister(ISaveable s) => _saveables.Remove(s); // ── 存档 ────────────────────────────────────────────────────────────── public async Task SaveAsync(int slot = -1) { int targetSlot = slot < 0 ? _currentSlot : slot; _current ??= new SaveData(); _onSaveIndicatorVisible?.Raise(true); foreach (var s in _saveables) s.OnSave(_current); _current.Meta.LastSaved = DateTime.UtcNow.ToString("o"); _current.Meta.SlotIndex = targetSlot; _current.Meta.SaveCount++; // 先清空 checksum,序列化并计算,再序列化含 checksum 的最终版本 _current.Meta.Checksum = null; string jsonForChecksum = JsonConvert.SerializeObject(_current, Formatting.Indented); _current.Meta.Checksum = ComputeChecksum(jsonForChecksum); string finalJson = JsonConvert.SerializeObject(_current, Formatting.Indented); await _storage.WriteAsync(targetSlot, finalJson); LastCheckpointScene = _current.Player?.Scene; LastCheckpointSpawnId = _current.Meta?.SavePointId; _onSaveIndicatorVisible?.Raise(false); } // ── 读档 ────────────────────────────────────────────────────────────── public async Task LoadAsync(int slot) { if (!_storage.Exists(slot)) return false; string json = await _storage.ReadAsync(slot); if (json == null) return false; SaveData loaded; try { loaded = JsonConvert.DeserializeObject(json); } catch (Exception e) { Debug.LogError($"[SaveManager] 存档解析失败 slot={slot}: {e.Message}"); return false; } if (!ValidateChecksum(loaded, json)) { Debug.LogWarning("[SaveManager] 存档 checksum 校验失败。"); // 非 SteelSoul 模式仍允许加载(只是警告) } loaded = SaveMigrator.Migrate(loaded); _current = loaded; _currentSlot = slot; foreach (var s in _saveables) s.OnLoad(_current); LastCheckpointScene = _current.Player?.Scene; LastCheckpointSpawnId = _current.Meta?.SavePointId; return true; } public bool SlotExists(int slot) => _storage.Exists(slot); public IEnumerable GetExistingSlots() => _storage.GetExistingSlots(); // ── 快速存档(挑战房间用)──────────────────────────────────────────── public void QuickSave() => _ = SaveAsync(QuickSaveSlot); public void QuickLoad() => _ = LoadAsync(QuickSaveSlot); // ── 世界标志 / EventChain ───────────────────────────────────────────── public bool GetFlag(string flagId) => _current?.EventChains.WorldFlags.TryGetValue(flagId, out var v) == true && v; public void SetFlag(string flagId, bool value) { _current ??= new SaveData(); _current.EventChains.WorldFlags[flagId] = value; } public void SetChainCompleted(string chainId) { _current ??= new SaveData(); _current.EventChains.ChainStates[chainId] = "Completed"; } public IEnumerable GetCompletedChains() => _current?.EventChains.ChainStates.Keys ?? Enumerable.Empty(); public bool IsFirstClear(string challengeId) { if (_current == null) return false; if (_current.World.ChallengeFirstClears.Contains(challengeId)) return false; _current.World.ChallengeFirstClears.Add(challengeId); return true; } public bool IsBossDefeated(string bossId) => _current?.World.DefeatedBossIds.Contains(bossId) == true; // ── 存档槽摘要 ──────────────────────────────────────────────────────── public async Task GetSlotSummaryAsync(int slotIndex) { if (!_storage.Exists(slotIndex)) return null; string json = await _storage.ReadAsync(slotIndex); if (json == null) return null; try { var data = JsonConvert.DeserializeObject(json); return new SlotSummary { SlotIndex = slotIndex, Playtime = data.Meta.Playtime, LastSaved = data.Meta.LastSaved, SceneName = data.Player?.Scene, ActiveFormId = data.Player?.ActiveFormId, }; } catch { return null; } } public void CreateSlot(int slotIndex) { _currentSlot = slotIndex; _current = new SaveData(); _current.Meta.SlotIndex = slotIndex; } // ── 私有工具 ────────────────────────────────────────────────────────── private string ComputeChecksum(string json) { var keyBytes = System.Text.Encoding.UTF8.GetBytes(GetHmacKey()); using var hmac = new System.Security.Cryptography.HMACSHA256(keyBytes); var dataBytes = System.Text.Encoding.UTF8.GetBytes(json); return Convert.ToBase64String(hmac.ComputeHash(dataBytes)); } private string GetHmacKey() { string deviceId = SystemInfo.deviceUniqueIdentifier; const string salt = "ZelingV2SaveIntegrity_v1"; return $"{deviceId}:{salt}"; } private bool ValidateChecksum(SaveData data, string rawJson) { if (string.IsNullOrEmpty(data?.Meta?.Checksum)) return true; var saved = data.Meta.Checksum; data.Meta.Checksum = null; string jsonNoChecksum = JsonConvert.SerializeObject(data, Formatting.Indented); data.Meta.Checksum = saved; return ComputeChecksum(jsonNoChecksum) == saved; } } }