namespace BaseGames.Core.Events
{
///
/// Boss 技能事件负载。
///
[System.Serializable]
public struct BossSkillEvent
{
public string BossId;
public string SkillId;
}
///
/// Boss 阶段切换事件负载。
///
[System.Serializable]
public struct BossPhaseEvent
{
public string BossId;
public int Phase;
}
}