using BaseGames.Camera;
using BaseGames.Core;
using UnityEngine;
namespace BaseGames.World
{
///
/// 房间控制器。挂在每个房间场景的 [RoomRoot] 下。
/// Start 时切换摄像机到该房间的 RoomCamera,并提供出生点查询。
///
public class RoomController : MonoBehaviour
{
[SerializeField] private string _roomId;
[SerializeField] private PlayerSpawnPoint[] _spawnPoints;
[SerializeField] private CameraArea _cameraArea; // 该房间默认的相机区域
public string RoomId => _roomId;
private void Start()
{
if (_cameraArea != null)
ServiceLocator.GetOrDefault()?.SwitchArea(_cameraArea);
}
/// 通过 transitionId 查找对应的出生点。
public PlayerSpawnPoint GetSpawnPoint(string transitionId)
{
if (_spawnPoints == null) return null;
foreach (var sp in _spawnPoints)
{
if (sp != null && sp.TransitionId == transitionId)
return sp;
}
// Fallback:返回第一个出生点
return _spawnPoints.Length > 0 ? _spawnPoints[0] : null;
}
}
}