using BaseGames.Core.Events;
namespace BaseGames.Localization
{
///
/// 语言切换事件频道。
/// 用法:LocalizationManager 切换语言后广播,UI 组件订阅并刷新文本。
/// 创建资产路径:Assets/Data/Events/EVT_LanguageChanged.asset
///
[UnityEngine.CreateAssetMenu(menuName = "Events/LanguageChanged")]
public class LanguageEventChannelSO : BaseEventChannelSO { }
}