//------------------------------------------------------------------------------ // // This code was auto-generated by com.unity.inputsystem:InputActionCodeGenerator // version 1.14.2 // from Assets/Settings/PlayerInputActions.inputactions // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; using System.Collections; using System.Collections.Generic; using UnityEngine.InputSystem; using UnityEngine.InputSystem.Utilities; /// /// Provides programmatic access to , , and instances defined in asset "Assets/Settings/PlayerInputActions.inputactions". /// /// /// This class is source generated and any manual edits will be discarded if the associated asset is reimported or modified. /// /// /// /// using namespace UnityEngine; /// using UnityEngine.InputSystem; /// /// // Example of using an InputActionMap named "Player" from a UnityEngine.MonoBehaviour implementing callback interface. /// public class Example : MonoBehaviour, MyActions.IPlayerActions /// { /// private MyActions_Actions m_Actions; // Source code representation of asset. /// private MyActions_Actions.PlayerActions m_Player; // Source code representation of action map. /// /// void Awake() /// { /// m_Actions = new MyActions_Actions(); // Create asset object. /// m_Player = m_Actions.Player; // Extract action map object. /// m_Player.AddCallbacks(this); // Register callback interface IPlayerActions. /// } /// /// void OnDestroy() /// { /// m_Actions.Dispose(); // Destroy asset object. /// } /// /// void OnEnable() /// { /// m_Player.Enable(); // Enable all actions within map. /// } /// /// void OnDisable() /// { /// m_Player.Disable(); // Disable all actions within map. /// } /// /// #region Interface implementation of MyActions.IPlayerActions /// /// // Invoked when "Move" action is either started, performed or canceled. /// public void OnMove(InputAction.CallbackContext context) /// { /// Debug.Log($"OnMove: {context.ReadValue<Vector2>()}"); /// } /// /// // Invoked when "Attack" action is either started, performed or canceled. /// public void OnAttack(InputAction.CallbackContext context) /// { /// Debug.Log($"OnAttack: {context.ReadValue<float>()}"); /// } /// /// #endregion /// } /// /// public partial class @PlayerInputActions: IInputActionCollection2, IDisposable { /// /// Provides access to the underlying asset instance. /// public InputActionAsset asset { get; } /// /// Constructs a new instance. /// public @PlayerInputActions() { asset = InputActionAsset.FromJson(@"{ ""version"": 1, ""name"": ""PlayerInputActions"", ""maps"": [ { ""name"": ""Gameplay"", ""id"": ""90bd98d7-0ab2-4ddb-8bda-5bfc6024b1aa"", ""actions"": [ { ""name"": ""Move"", ""type"": ""Value"", ""id"": ""f8621671-e257-429a-a12c-2bfb1b6fa21c"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Jump"", ""type"": ""Button"", ""id"": ""3e1fe2bd-b388-4d52-8fb3-dfcf600f7b7c"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Attack"", ""type"": ""Button"", ""id"": ""1bae501d-f515-4208-bd9e-594badc7654a"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""DownAttack"", ""type"": ""Button"", ""id"": ""6780773f-fbf3-4839-9e65-2a29c2401fa6"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""UpAttack"", ""type"": ""Button"", ""id"": ""2723de56-6408-4d6e-8056-0cb072462797"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Parry"", ""type"": ""Button"", ""id"": ""48970a05-4ed8-448a-b444-025ae53d81dc"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Dash"", ""type"": ""Button"", ""id"": ""ed351b14-2906-4142-aa33-e72a90cbde33"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""UseSpring"", ""type"": ""Button"", ""id"": ""a5cb6f2b-fa3f-4b59-9971-96111fa1fb1a"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""SwitchSkyForm"", ""type"": ""Button"", ""id"": ""288ba219-3999-4951-95a5-7f59de67e9c2"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""SwitchEarthForm"", ""type"": ""Button"", ""id"": ""1ebc4d85-1cd6-4730-abac-6020f74787e1"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""SwitchDeathForm"", ""type"": ""Button"", ""id"": ""1d80c36d-a347-44ac-9498-f3bb262f5643"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""SoulSkill"", ""type"": ""Button"", ""id"": ""32319b84-683d-4f2d-83ba-05b51ea9b1ca"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""SpiritSkill1"", ""type"": ""Button"", ""id"": ""30295ff0-4361-4869-8d1f-50e1771aa5bb"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""SpiritSkill2"", ""type"": ""Button"", ""id"": ""f22da5d3-02d8-4b2c-a75b-354780638972"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Interact"", ""type"": ""Button"", ""id"": ""80cc682b-d9e7-4116-ab8a-f9b2547e4b30"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Pause"", ""type"": ""Button"", ""id"": ""b15ae123-2d81-4473-a16f-dc7f1a9d3527"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false } ], ""bindings"": [ { ""name"": """", ""id"": ""f47bddd8-497c-4b20-bd20-49e3bf22cc1f"", ""path"": ""/leftStick"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": ""2D Vector"", ""id"": ""60516856-67c8-42b6-8790-cd6dc65f9c36"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Move"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""2390c2cd-0e96-46fe-a8bf-a1dcc56e2be2"", ""path"": ""/w"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""4add46ae-9c9a-4385-81a0-5cd650aa89a6"", ""path"": ""/s"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""1b048b38-9e8d-43c5-b799-84eb988a7d3d"", ""path"": ""/a"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""72376aca-dc3f-4bf7-b498-7e7a5cf2d530"", ""path"": ""/d"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Move"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""d08d6693-130a-4115-ad04-76943aecd650"", ""path"": ""/space"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""a796967d-fc1d-4140-9ec5-1fc31c2e6baf"", ""path"": ""/buttonSouth"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Jump"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""048f33fb-9cff-4f7e-abbf-af978b2734ba"", ""path"": ""/j"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Attack"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""b26ed3a0-a5cd-4326-8082-188ccc5ecf03"", ""path"": ""/buttonWest"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Attack"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""749d0374-1b13-48cc-9e09-c879439cb8da"", ""path"": ""/k"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""DownAttack"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""acc3f1fb-d8a8-4914-a699-588289eaa7f9"", ""path"": ""/buttonEast"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""DownAttack"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""3188507c-2cef-4027-a705-af55ba1fffef"", ""path"": ""/i"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""UpAttack"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""54b289ce-cb61-4cca-a190-2b483a489e2b"", ""path"": ""/buttonNorth"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""UpAttack"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""16cbcd15-0ad3-4401-a36b-58a0bbe39aa8"", ""path"": ""/l"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Parry"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""f7003344-a4b2-4d6b-aec9-ab45664171fe"", ""path"": ""/leftShoulder"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Parry"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""16a77134-efeb-48dc-a30d-ae14ef71f84f"", ""path"": ""/shift"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Dash"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""7ac6ff49-9207-4c08-b4b4-9e5d31340cc9"", ""path"": ""/leftStickPress"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Dash"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""60a4ecba-d76b-4b51-bae0-020cef911f06"", ""path"": ""/e"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""UseSpring"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""46863b31-cbac-43c3-af77-3271044cf4d3"", ""path"": ""/1"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""SwitchSkyForm"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""f50059a4-af56-4421-a26d-a08140691a8d"", ""path"": ""/2"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""SwitchEarthForm"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""d3f987a2-c41b-4467-9869-6cfc6956447a"", ""path"": ""/3"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""SwitchDeathForm"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""edb60745-4100-4170-811a-4cbaacaf0ec3"", ""path"": ""/q"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""SoulSkill"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""f942e098-a2e7-4946-9bfd-35066c91af6c"", ""path"": ""/z"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""SpiritSkill1"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""0fe48fca-f061-4a3c-ab5a-e722985734e5"", ""path"": ""/x"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""SpiritSkill2"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""53b11fff-1bba-4875-818f-f432e0947f29"", ""path"": ""/f"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Interact"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""b034df3b-f4ba-4ac7-94ca-67aa7ebb2a44"", ""path"": ""/buttonSouth"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Interact"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""86509f63-b138-46ba-8e3b-9ae716574965"", ""path"": ""/escape"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Pause"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""67a6ab61-7698-4e80-8129-97285585eaff"", ""path"": ""/start"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Pause"", ""isComposite"": false, ""isPartOfComposite"": false } ] }, { ""name"": ""UI"", ""id"": ""905d74a5-6596-4177-8377-8a05d113b186"", ""actions"": [ { ""name"": ""Navigate"", ""type"": ""Value"", ""id"": ""16469da9-bfd0-4a21-a370-d89bdb682245"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true }, { ""name"": ""Submit"", ""type"": ""Button"", ""id"": ""133cd9f7-2cbb-4e69-a67f-929b5f258cef"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Cancel"", ""type"": ""Button"", ""id"": ""d6902a56-8d24-401e-a0e7-1d9f24743377"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Pause"", ""type"": ""Button"", ""id"": ""bb4dfee5-99f7-43a5-971f-2e727227ae24"", ""expectedControlType"": ""Button"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": false }, { ""name"": ""Point"", ""type"": ""Value"", ""id"": ""4e32bfb2-f45a-4606-8b3f-74578320de78"", ""expectedControlType"": ""Vector2"", ""processors"": """", ""interactions"": """", ""initialStateCheck"": true } ], ""bindings"": [ { ""name"": """", ""id"": ""33e3a0ed-3d92-4e66-89f1-d35c7f47a2bd"", ""path"": ""/leftStick"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Navigate"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": ""2D Vector"", ""id"": ""0445f630-8dc6-438d-bbe9-46c34ae7abc6"", ""path"": ""2DVector"", ""interactions"": """", ""processors"": """", ""groups"": """", ""action"": ""Navigate"", ""isComposite"": true, ""isPartOfComposite"": false }, { ""name"": ""up"", ""id"": ""60f27c2f-f363-44bb-b0f4-cdef654322ae"", ""path"": ""/upArrow"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Navigate"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""down"", ""id"": ""4567655f-b7a9-4458-a0c0-929d4020a401"", ""path"": ""/downArrow"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Navigate"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""left"", ""id"": ""f10bf7f0-6a08-4d8a-893d-efe31c6a95e3"", ""path"": ""/leftArrow"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Navigate"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": ""right"", ""id"": ""da749bdf-d05f-490c-827f-ab184a156c66"", ""path"": ""/rightArrow"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Navigate"", ""isComposite"": false, ""isPartOfComposite"": true }, { ""name"": """", ""id"": ""6cc5c2c6-aa18-4f9e-a5ab-624147a93203"", ""path"": ""/enter"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Submit"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""80758152-6c57-4b22-add3-98b2a6b1c113"", ""path"": ""/buttonSouth"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Submit"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""f8621671-e257-429a-b12c-2bfb1b6fa21c"", ""path"": ""/escape"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Cancel"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""0ca5a00e-8110-45e3-8465-0cbb6f3ea4aa"", ""path"": ""/buttonEast"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Cancel"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""58af2641-5e8b-4e49-89e6-5e47ada4fb07"", ""path"": ""/escape"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Pause"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""85ed737c-425e-4e66-a050-12b1ae5588ce"", ""path"": ""/start"", ""interactions"": """", ""processors"": """", ""groups"": ""Gamepad"", ""action"": ""Pause"", ""isComposite"": false, ""isPartOfComposite"": false }, { ""name"": """", ""id"": ""4add46ae-9c9a-4385-b180-5cd650aa89a6"", ""path"": ""/position"", ""interactions"": """", ""processors"": """", ""groups"": ""Keyboard&Mouse"", ""action"": ""Point"", ""isComposite"": false, ""isPartOfComposite"": false } ] } ], ""controlSchemes"": [ { ""name"": ""Keyboard&Mouse"", ""bindingGroup"": ""Keyboard&Mouse"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false }, { ""devicePath"": """", ""isOptional"": true, ""isOR"": false } ] }, { ""name"": ""Gamepad"", ""bindingGroup"": ""Gamepad"", ""devices"": [ { ""devicePath"": """", ""isOptional"": false, ""isOR"": false } ] } ] }"); // Gameplay m_Gameplay = asset.FindActionMap("Gameplay", throwIfNotFound: true); m_Gameplay_Move = m_Gameplay.FindAction("Move", throwIfNotFound: true); m_Gameplay_Jump = m_Gameplay.FindAction("Jump", throwIfNotFound: true); m_Gameplay_Attack = m_Gameplay.FindAction("Attack", throwIfNotFound: true); m_Gameplay_DownAttack = m_Gameplay.FindAction("DownAttack", throwIfNotFound: true); m_Gameplay_UpAttack = m_Gameplay.FindAction("UpAttack", throwIfNotFound: true); m_Gameplay_Parry = m_Gameplay.FindAction("Parry", throwIfNotFound: true); m_Gameplay_Dash = m_Gameplay.FindAction("Dash", throwIfNotFound: true); m_Gameplay_UseSpring = m_Gameplay.FindAction("UseSpring", throwIfNotFound: true); m_Gameplay_SwitchSkyForm = m_Gameplay.FindAction("SwitchSkyForm", throwIfNotFound: true); m_Gameplay_SwitchEarthForm = m_Gameplay.FindAction("SwitchEarthForm", throwIfNotFound: true); m_Gameplay_SwitchDeathForm = m_Gameplay.FindAction("SwitchDeathForm", throwIfNotFound: true); m_Gameplay_SoulSkill = m_Gameplay.FindAction("SoulSkill", throwIfNotFound: true); m_Gameplay_SpiritSkill1 = m_Gameplay.FindAction("SpiritSkill1", throwIfNotFound: true); m_Gameplay_SpiritSkill2 = m_Gameplay.FindAction("SpiritSkill2", throwIfNotFound: true); m_Gameplay_Interact = m_Gameplay.FindAction("Interact", throwIfNotFound: true); m_Gameplay_Pause = m_Gameplay.FindAction("Pause", throwIfNotFound: true); // UI m_UI = asset.FindActionMap("UI", throwIfNotFound: true); m_UI_Navigate = m_UI.FindAction("Navigate", throwIfNotFound: true); m_UI_Submit = m_UI.FindAction("Submit", throwIfNotFound: true); m_UI_Cancel = m_UI.FindAction("Cancel", throwIfNotFound: true); m_UI_Pause = m_UI.FindAction("Pause", throwIfNotFound: true); m_UI_Point = m_UI.FindAction("Point", throwIfNotFound: true); } ~@PlayerInputActions() { UnityEngine.Debug.Assert(!m_Gameplay.enabled, "This will cause a leak and performance issues, PlayerInputActions.Gameplay.Disable() has not been called."); UnityEngine.Debug.Assert(!m_UI.enabled, "This will cause a leak and performance issues, PlayerInputActions.UI.Disable() has not been called."); } /// /// Destroys this asset and all associated instances. /// public void Dispose() { UnityEngine.Object.Destroy(asset); } /// public InputBinding? bindingMask { get => asset.bindingMask; set => asset.bindingMask = value; } /// public ReadOnlyArray? devices { get => asset.devices; set => asset.devices = value; } /// public ReadOnlyArray controlSchemes => asset.controlSchemes; /// public bool Contains(InputAction action) { return asset.Contains(action); } /// public IEnumerator GetEnumerator() { return asset.GetEnumerator(); } /// IEnumerator IEnumerable.GetEnumerator() { return GetEnumerator(); } /// public void Enable() { asset.Enable(); } /// public void Disable() { asset.Disable(); } /// public IEnumerable bindings => asset.bindings; /// public InputAction FindAction(string actionNameOrId, bool throwIfNotFound = false) { return asset.FindAction(actionNameOrId, throwIfNotFound); } /// public int FindBinding(InputBinding bindingMask, out InputAction action) { return asset.FindBinding(bindingMask, out action); } // Gameplay private readonly InputActionMap m_Gameplay; private List m_GameplayActionsCallbackInterfaces = new List(); private readonly InputAction m_Gameplay_Move; private readonly InputAction m_Gameplay_Jump; private readonly InputAction m_Gameplay_Attack; private readonly InputAction m_Gameplay_DownAttack; private readonly InputAction m_Gameplay_UpAttack; private readonly InputAction m_Gameplay_Parry; private readonly InputAction m_Gameplay_Dash; private readonly InputAction m_Gameplay_UseSpring; private readonly InputAction m_Gameplay_SwitchSkyForm; private readonly InputAction m_Gameplay_SwitchEarthForm; private readonly InputAction m_Gameplay_SwitchDeathForm; private readonly InputAction m_Gameplay_SoulSkill; private readonly InputAction m_Gameplay_SpiritSkill1; private readonly InputAction m_Gameplay_SpiritSkill2; private readonly InputAction m_Gameplay_Interact; private readonly InputAction m_Gameplay_Pause; /// /// Provides access to input actions defined in input action map "Gameplay". /// public struct GameplayActions { private @PlayerInputActions m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// public GameplayActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "Gameplay/Move". /// public InputAction @Move => m_Wrapper.m_Gameplay_Move; /// /// Provides access to the underlying input action "Gameplay/Jump". /// public InputAction @Jump => m_Wrapper.m_Gameplay_Jump; /// /// Provides access to the underlying input action "Gameplay/Attack". /// public InputAction @Attack => m_Wrapper.m_Gameplay_Attack; /// /// Provides access to the underlying input action "Gameplay/DownAttack". /// public InputAction @DownAttack => m_Wrapper.m_Gameplay_DownAttack; /// /// Provides access to the underlying input action "Gameplay/UpAttack". /// public InputAction @UpAttack => m_Wrapper.m_Gameplay_UpAttack; /// /// Provides access to the underlying input action "Gameplay/Parry". /// public InputAction @Parry => m_Wrapper.m_Gameplay_Parry; /// /// Provides access to the underlying input action "Gameplay/Dash". /// public InputAction @Dash => m_Wrapper.m_Gameplay_Dash; /// /// Provides access to the underlying input action "Gameplay/UseSpring". /// public InputAction @UseSpring => m_Wrapper.m_Gameplay_UseSpring; /// /// Provides access to the underlying input action "Gameplay/SwitchSkyForm". /// public InputAction @SwitchSkyForm => m_Wrapper.m_Gameplay_SwitchSkyForm; /// /// Provides access to the underlying input action "Gameplay/SwitchEarthForm". /// public InputAction @SwitchEarthForm => m_Wrapper.m_Gameplay_SwitchEarthForm; /// /// Provides access to the underlying input action "Gameplay/SwitchDeathForm". /// public InputAction @SwitchDeathForm => m_Wrapper.m_Gameplay_SwitchDeathForm; /// /// Provides access to the underlying input action "Gameplay/SoulSkill". /// public InputAction @SoulSkill => m_Wrapper.m_Gameplay_SoulSkill; /// /// Provides access to the underlying input action "Gameplay/SpiritSkill1". /// public InputAction @SpiritSkill1 => m_Wrapper.m_Gameplay_SpiritSkill1; /// /// Provides access to the underlying input action "Gameplay/SpiritSkill2". /// public InputAction @SpiritSkill2 => m_Wrapper.m_Gameplay_SpiritSkill2; /// /// Provides access to the underlying input action "Gameplay/Interact". /// public InputAction @Interact => m_Wrapper.m_Gameplay_Interact; /// /// Provides access to the underlying input action "Gameplay/Pause". /// public InputAction @Pause => m_Wrapper.m_Gameplay_Pause; /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_Gameplay; } /// public void Enable() { Get().Enable(); } /// public void Disable() { Get().Disable(); } /// public bool enabled => Get().enabled; /// /// Implicitly converts an to an instance. /// public static implicit operator InputActionMap(GameplayActions set) { return set.Get(); } /// /// Adds , and callbacks provided via on all input actions contained in this map. /// /// Callback instance. /// /// If is null or have already been added this method does nothing. /// /// public void AddCallbacks(IGameplayActions instance) { if (instance == null || m_Wrapper.m_GameplayActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_GameplayActionsCallbackInterfaces.Add(instance); @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Attack.started += instance.OnAttack; @Attack.performed += instance.OnAttack; @Attack.canceled += instance.OnAttack; @DownAttack.started += instance.OnDownAttack; @DownAttack.performed += instance.OnDownAttack; @DownAttack.canceled += instance.OnDownAttack; @UpAttack.started += instance.OnUpAttack; @UpAttack.performed += instance.OnUpAttack; @UpAttack.canceled += instance.OnUpAttack; @Parry.started += instance.OnParry; @Parry.performed += instance.OnParry; @Parry.canceled += instance.OnParry; @Dash.started += instance.OnDash; @Dash.performed += instance.OnDash; @Dash.canceled += instance.OnDash; @UseSpring.started += instance.OnUseSpring; @UseSpring.performed += instance.OnUseSpring; @UseSpring.canceled += instance.OnUseSpring; @SwitchSkyForm.started += instance.OnSwitchSkyForm; @SwitchSkyForm.performed += instance.OnSwitchSkyForm; @SwitchSkyForm.canceled += instance.OnSwitchSkyForm; @SwitchEarthForm.started += instance.OnSwitchEarthForm; @SwitchEarthForm.performed += instance.OnSwitchEarthForm; @SwitchEarthForm.canceled += instance.OnSwitchEarthForm; @SwitchDeathForm.started += instance.OnSwitchDeathForm; @SwitchDeathForm.performed += instance.OnSwitchDeathForm; @SwitchDeathForm.canceled += instance.OnSwitchDeathForm; @SoulSkill.started += instance.OnSoulSkill; @SoulSkill.performed += instance.OnSoulSkill; @SoulSkill.canceled += instance.OnSoulSkill; @SpiritSkill1.started += instance.OnSpiritSkill1; @SpiritSkill1.performed += instance.OnSpiritSkill1; @SpiritSkill1.canceled += instance.OnSpiritSkill1; @SpiritSkill2.started += instance.OnSpiritSkill2; @SpiritSkill2.performed += instance.OnSpiritSkill2; @SpiritSkill2.canceled += instance.OnSpiritSkill2; @Interact.started += instance.OnInteract; @Interact.performed += instance.OnInteract; @Interact.canceled += instance.OnInteract; @Pause.started += instance.OnPause; @Pause.performed += instance.OnPause; @Pause.canceled += instance.OnPause; } /// /// Removes , and callbacks provided via on all input actions contained in this map. /// /// /// Calling this method when have not previously been registered has no side-effects. /// /// private void UnregisterCallbacks(IGameplayActions instance) { @Move.started -= instance.OnMove; @Move.performed -= instance.OnMove; @Move.canceled -= instance.OnMove; @Jump.started -= instance.OnJump; @Jump.performed -= instance.OnJump; @Jump.canceled -= instance.OnJump; @Attack.started -= instance.OnAttack; @Attack.performed -= instance.OnAttack; @Attack.canceled -= instance.OnAttack; @DownAttack.started -= instance.OnDownAttack; @DownAttack.performed -= instance.OnDownAttack; @DownAttack.canceled -= instance.OnDownAttack; @UpAttack.started -= instance.OnUpAttack; @UpAttack.performed -= instance.OnUpAttack; @UpAttack.canceled -= instance.OnUpAttack; @Parry.started -= instance.OnParry; @Parry.performed -= instance.OnParry; @Parry.canceled -= instance.OnParry; @Dash.started -= instance.OnDash; @Dash.performed -= instance.OnDash; @Dash.canceled -= instance.OnDash; @UseSpring.started -= instance.OnUseSpring; @UseSpring.performed -= instance.OnUseSpring; @UseSpring.canceled -= instance.OnUseSpring; @SwitchSkyForm.started -= instance.OnSwitchSkyForm; @SwitchSkyForm.performed -= instance.OnSwitchSkyForm; @SwitchSkyForm.canceled -= instance.OnSwitchSkyForm; @SwitchEarthForm.started -= instance.OnSwitchEarthForm; @SwitchEarthForm.performed -= instance.OnSwitchEarthForm; @SwitchEarthForm.canceled -= instance.OnSwitchEarthForm; @SwitchDeathForm.started -= instance.OnSwitchDeathForm; @SwitchDeathForm.performed -= instance.OnSwitchDeathForm; @SwitchDeathForm.canceled -= instance.OnSwitchDeathForm; @SoulSkill.started -= instance.OnSoulSkill; @SoulSkill.performed -= instance.OnSoulSkill; @SoulSkill.canceled -= instance.OnSoulSkill; @SpiritSkill1.started -= instance.OnSpiritSkill1; @SpiritSkill1.performed -= instance.OnSpiritSkill1; @SpiritSkill1.canceled -= instance.OnSpiritSkill1; @SpiritSkill2.started -= instance.OnSpiritSkill2; @SpiritSkill2.performed -= instance.OnSpiritSkill2; @SpiritSkill2.canceled -= instance.OnSpiritSkill2; @Interact.started -= instance.OnInteract; @Interact.performed -= instance.OnInteract; @Interact.canceled -= instance.OnInteract; @Pause.started -= instance.OnPause; @Pause.performed -= instance.OnPause; @Pause.canceled -= instance.OnPause; } /// /// Unregisters and unregisters all input action callbacks via . /// /// public void RemoveCallbacks(IGameplayActions instance) { if (m_Wrapper.m_GameplayActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . /// /// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. /// /// /// /// public void SetCallbacks(IGameplayActions instance) { foreach (var item in m_Wrapper.m_GameplayActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_GameplayActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// /// Provides a new instance referencing this action map. /// public GameplayActions @Gameplay => new GameplayActions(this); // UI private readonly InputActionMap m_UI; private List m_UIActionsCallbackInterfaces = new List(); private readonly InputAction m_UI_Navigate; private readonly InputAction m_UI_Submit; private readonly InputAction m_UI_Cancel; private readonly InputAction m_UI_Pause; private readonly InputAction m_UI_Point; /// /// Provides access to input actions defined in input action map "UI". /// public struct UIActions { private @PlayerInputActions m_Wrapper; /// /// Construct a new instance of the input action map wrapper class. /// public UIActions(@PlayerInputActions wrapper) { m_Wrapper = wrapper; } /// /// Provides access to the underlying input action "UI/Navigate". /// public InputAction @Navigate => m_Wrapper.m_UI_Navigate; /// /// Provides access to the underlying input action "UI/Submit". /// public InputAction @Submit => m_Wrapper.m_UI_Submit; /// /// Provides access to the underlying input action "UI/Cancel". /// public InputAction @Cancel => m_Wrapper.m_UI_Cancel; /// /// Provides access to the underlying input action "UI/Pause". /// public InputAction @Pause => m_Wrapper.m_UI_Pause; /// /// Provides access to the underlying input action "UI/Point". /// public InputAction @Point => m_Wrapper.m_UI_Point; /// /// Provides access to the underlying input action map instance. /// public InputActionMap Get() { return m_Wrapper.m_UI; } /// public void Enable() { Get().Enable(); } /// public void Disable() { Get().Disable(); } /// public bool enabled => Get().enabled; /// /// Implicitly converts an to an instance. /// public static implicit operator InputActionMap(UIActions set) { return set.Get(); } /// /// Adds , and callbacks provided via on all input actions contained in this map. /// /// Callback instance. /// /// If is null or have already been added this method does nothing. /// /// public void AddCallbacks(IUIActions instance) { if (instance == null || m_Wrapper.m_UIActionsCallbackInterfaces.Contains(instance)) return; m_Wrapper.m_UIActionsCallbackInterfaces.Add(instance); @Navigate.started += instance.OnNavigate; @Navigate.performed += instance.OnNavigate; @Navigate.canceled += instance.OnNavigate; @Submit.started += instance.OnSubmit; @Submit.performed += instance.OnSubmit; @Submit.canceled += instance.OnSubmit; @Cancel.started += instance.OnCancel; @Cancel.performed += instance.OnCancel; @Cancel.canceled += instance.OnCancel; @Pause.started += instance.OnPause; @Pause.performed += instance.OnPause; @Pause.canceled += instance.OnPause; @Point.started += instance.OnPoint; @Point.performed += instance.OnPoint; @Point.canceled += instance.OnPoint; } /// /// Removes , and callbacks provided via on all input actions contained in this map. /// /// /// Calling this method when have not previously been registered has no side-effects. /// /// private void UnregisterCallbacks(IUIActions instance) { @Navigate.started -= instance.OnNavigate; @Navigate.performed -= instance.OnNavigate; @Navigate.canceled -= instance.OnNavigate; @Submit.started -= instance.OnSubmit; @Submit.performed -= instance.OnSubmit; @Submit.canceled -= instance.OnSubmit; @Cancel.started -= instance.OnCancel; @Cancel.performed -= instance.OnCancel; @Cancel.canceled -= instance.OnCancel; @Pause.started -= instance.OnPause; @Pause.performed -= instance.OnPause; @Pause.canceled -= instance.OnPause; @Point.started -= instance.OnPoint; @Point.performed -= instance.OnPoint; @Point.canceled -= instance.OnPoint; } /// /// Unregisters and unregisters all input action callbacks via . /// /// public void RemoveCallbacks(IUIActions instance) { if (m_Wrapper.m_UIActionsCallbackInterfaces.Remove(instance)) UnregisterCallbacks(instance); } /// /// Replaces all existing callback instances and previously registered input action callbacks associated with them with callbacks provided via . /// /// /// If is null, calling this method will only unregister all existing callbacks but not register any new callbacks. /// /// /// /// public void SetCallbacks(IUIActions instance) { foreach (var item in m_Wrapper.m_UIActionsCallbackInterfaces) UnregisterCallbacks(item); m_Wrapper.m_UIActionsCallbackInterfaces.Clear(); AddCallbacks(instance); } } /// /// Provides a new instance referencing this action map. /// public UIActions @UI => new UIActions(this); private int m_KeyboardMouseSchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme KeyboardMouseScheme { get { if (m_KeyboardMouseSchemeIndex == -1) m_KeyboardMouseSchemeIndex = asset.FindControlSchemeIndex("Keyboard&Mouse"); return asset.controlSchemes[m_KeyboardMouseSchemeIndex]; } } private int m_GamepadSchemeIndex = -1; /// /// Provides access to the input control scheme. /// /// public InputControlScheme GamepadScheme { get { if (m_GamepadSchemeIndex == -1) m_GamepadSchemeIndex = asset.FindControlSchemeIndex("Gamepad"); return asset.controlSchemes[m_GamepadSchemeIndex]; } } /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "Gameplay" which allows adding and removing callbacks. /// /// /// public interface IGameplayActions { /// /// Method invoked when associated input action "Move" is either , or . /// /// /// /// void OnMove(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Jump" is either , or . /// /// /// /// void OnJump(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Attack" is either , or . /// /// /// /// void OnAttack(InputAction.CallbackContext context); /// /// Method invoked when associated input action "DownAttack" is either , or . /// /// /// /// void OnDownAttack(InputAction.CallbackContext context); /// /// Method invoked when associated input action "UpAttack" is either , or . /// /// /// /// void OnUpAttack(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Parry" is either , or . /// /// /// /// void OnParry(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Dash" is either , or . /// /// /// /// void OnDash(InputAction.CallbackContext context); /// /// Method invoked when associated input action "UseSpring" is either , or . /// /// /// /// void OnUseSpring(InputAction.CallbackContext context); /// /// Method invoked when associated input action "SwitchSkyForm" is either , or . /// /// /// /// void OnSwitchSkyForm(InputAction.CallbackContext context); /// /// Method invoked when associated input action "SwitchEarthForm" is either , or . /// /// /// /// void OnSwitchEarthForm(InputAction.CallbackContext context); /// /// Method invoked when associated input action "SwitchDeathForm" is either , or . /// /// /// /// void OnSwitchDeathForm(InputAction.CallbackContext context); /// /// Method invoked when associated input action "SoulSkill" is either , or . /// /// /// /// void OnSoulSkill(InputAction.CallbackContext context); /// /// Method invoked when associated input action "SpiritSkill1" is either , or . /// /// /// /// void OnSpiritSkill1(InputAction.CallbackContext context); /// /// Method invoked when associated input action "SpiritSkill2" is either , or . /// /// /// /// void OnSpiritSkill2(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Interact" is either , or . /// /// /// /// void OnInteract(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Pause" is either , or . /// /// /// /// void OnPause(InputAction.CallbackContext context); } /// /// Interface to implement callback methods for all input action callbacks associated with input actions defined by "UI" which allows adding and removing callbacks. /// /// /// public interface IUIActions { /// /// Method invoked when associated input action "Navigate" is either , or . /// /// /// /// void OnNavigate(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Submit" is either , or . /// /// /// /// void OnSubmit(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Cancel" is either , or . /// /// /// /// void OnCancel(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Pause" is either , or . /// /// /// /// void OnPause(InputAction.CallbackContext context); /// /// Method invoked when associated input action "Point" is either , or . /// /// /// /// void OnPoint(InputAction.CallbackContext context); } }