#if GRAPH_DESIGNER using Opsive.BehaviorDesigner.Runtime.Tasks; using Opsive.BehaviorDesigner.Runtime.Tasks.Actions; using BaseGames.Enemies; namespace BaseGames.Enemies.AI { /// /// BD Action:发动攻击。 /// CanAttack() 检查通过后调用 BeginAttack,立即返回 Success。 /// public class BD_Attack : Action { private EnemyBase _enemy; public override void OnStart() { _enemy = GetComponent(); } public override TaskStatus OnUpdate() { if (_enemy == null || !_enemy.CanAttack()) return TaskStatus.Failure; _enemy.BeginAttack(AttackType.Melee); return TaskStatus.Success; } } } #endif