using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace SpriteShadersUltimate { [CustomEditor(typeof(WindParallaxSSU))] public class WindParallaxSSUEditor : Editor { public override void OnInspectorGUI() { GUIStyle style = new GUIStyle(GUI.skin.label); style.richText = true; EditorGUILayout.BeginVertical("Helpbox"); GUI.color = new Color(1, 1, 1, 0.7f); EditorGUILayout.LabelField("Fixes parallax or movement issues for the Wind shader.", style); EditorGUILayout.LabelField("Attach this to sprite renderers and enable Is Parallax.", style); EditorGUILayout.LabelField("Set's X Position on Awake() to a static value.", style); GUI.color = Color.white; EditorGUILayout.EndVertical(); } } }