namespace BaseGames.World.Map { /// /// IMapService 无状态扩展方法,集中可复用的查询逻辑。 /// MapPanel、MinimapHUD 等所有消费方均调用此处,避免分散的重复实现。 /// public static class MapServiceExtensions { /// /// 根据探索状态推导房间三级可见性(Explored > Mapped > Unknown)。 /// public static RoomVisibility GetVisibility(this IMapService svc, string roomId) { if (svc == null) return RoomVisibility.Unknown; if (svc.IsExplored(roomId)) return RoomVisibility.Explored; if (svc.IsMapped(roomId)) return RoomVisibility.Mapped; return RoomVisibility.Unknown; } } }