using Animancer; using UnityEngine; namespace BaseGames.Enemies.Abilities { /// FacePlayerAbility 的配置:转身/翻转动画。 [CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Face Player Ability", fileName = "ABL_")] public class FacePlayerAbilitySO : EnemyAbilitySO { public ClipTransition faceClip; } }