using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; namespace SpriteShadersUltimate { public class MaterialInstancerSSU : InstancerSSU { void Awake() { Graphic graphic = GetComponent(); if(graphic != null) { graphic.material = Instantiate(graphic.material); runtimeMaterial = graphic.materialForRendering; } Renderer renderer = GetComponent(); if(renderer != null) { Material[] materials = renderer.sharedMaterials; for(int n = 0; n < materials.Length; n++) { materials[n] = Instantiate(materials[n]); } renderer.materials = renderer.sharedMaterials = materials; runtimeMaterial = materials[0]; } } } }