// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2026 Kybernetik //
#if UNITY_EDITOR
using Animancer.TransitionLibraries;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Animancer.Editor.TransitionLibraries
{
/// [Editor-Only]
/// Additional data for a which is excluded from Runtime Builds.
///
/// https://kybernetik.com.au/animancer/api/Animancer.Editor.TransitionLibraries/TransitionLibraryEditorDataAsset
[AnimancerHelpUrl(typeof(TransitionLibraryEditorDataAsset))]
public partial class TransitionLibraryEditorDataAsset : ScriptableObject
{
/************************************************************************************************************************/
/// Libraries mapped to their editor data.
///
/// Libraries can't have a direct reference to this class
/// because it's in the Editor assembly which the Runtime assembly doesn't reference.
///
private static readonly Dictionary
LibraryToEditorData = new();
/************************************************************************************************************************/
/// The name of the serialized backing field of .
internal const string LibraryFieldName = nameof(_Library);
[SerializeField]
private TransitionLibraryAsset _Library;
/// The library this data is associated with.
public TransitionLibraryAsset Library
=> _Library;
/************************************************************************************************************************/
/// The name of the serialized backing field of .
internal const string DataFieldName = nameof(_Data);
[SerializeField]
private TransitionLibraryEditorDataInternal _Data;
/// [] The data contained in this asset.
public TransitionLibraryEditorDataInternal Data
{
get => _Data ??= new();
set
{
SetLibrary(this, _Library);
_Data = value;
EditorUtility.SetDirty(this);
}
}
/************************************************************************************************************************/
/// Registers this data for the .
protected virtual void OnEnable()
{
if (_Library != null)
LibraryToEditorData[_Library] = this;
}
/// Un-registers this data for the .
protected virtual void OnDisable()
{
if (_Library != null)
LibraryToEditorData.Remove(_Library);
}
/************************************************************************************************************************/
/// Sets the .
public static void SetLibrary(TransitionLibraryEditorDataAsset data, TransitionLibraryAsset library)
{
if (library != null)
LibraryToEditorData.Remove(library);
data._Library = library;
if (library != null)
LibraryToEditorData.Add(library, data);
}
/************************************************************************************************************************/
/// Tries to get the `data` associated with the `library`.
private static bool TryGet(
TransitionLibraryAsset library,
out TransitionLibraryEditorDataAsset asset)
{
if (!LibraryToEditorData.TryGetValue(library, out asset))
return false;
if (asset != null)
{
SetLibrary(asset, library);
return true;
}
LibraryToEditorData.Remove(library);
return false;
}
/************************************************************************************************************************/
///
/// Returns the sub-asset of the `library` if one exists.
///
public static TransitionLibraryEditorDataAsset GetEditorData(TransitionLibraryAsset library)
{
if (TryGet(library, out var asset))
return asset;
var assetPath = AssetDatabase.GetAssetPath(library);
if (string.IsNullOrEmpty(assetPath))
return null;
var subAssets = AssetDatabase.LoadAllAssetsAtPath(assetPath);
for (int i = 0; i < subAssets.Length; i++)
{
if (subAssets[i] is TransitionLibraryEditorDataAsset editorData)
{
asset = editorData;
SetLibrary(asset, library);
return asset;
}
}
return null;
}
/************************************************************************************************************************/
///
/// Returns the sub-asset of the `library` if one exists.
/// Otherwise, creates and saves a new one.
///
public static TransitionLibraryEditorDataAsset GetOrCreateEditorData(TransitionLibraryAsset library)
{
var data = library.GetEditorData();
if (data != null)
return data;
data = CreateInstance();
data.name = "Editor Data";
data.hideFlags = HideFlags.DontSaveInBuild | HideFlags.HideInHierarchy;
SetLibrary(data, library);
EditorApplication.CallbackFunction addSubAsset = null;
addSubAsset = () =>
{
if (AssetDatabase.Contains(library))
{
EditorApplication.update -= addSubAsset;
AssetDatabase.AddObjectToAsset(data, library);
AssetDatabase.SaveAssets();
}
};
EditorApplication.update += addSubAsset;
return data;
}
/************************************************************************************************************************/
}
/// [Editor-Only] Extension methods for .
/// https://kybernetik.com.au/animancer/api/Animancer.Editor.TransitionLibraries/TransitionLibraryEditorDataExtensions
public static class TransitionLibraryEditorDataExtensions
{
/************************************************************************************************************************/
///
public static TransitionLibraryEditorDataAsset GetEditorData(this TransitionLibraryAsset library)
=> TransitionLibraryEditorDataAsset.GetEditorData(library);
///
public static TransitionLibraryEditorDataAsset GetOrCreateEditorData(this TransitionLibraryAsset library)
=> TransitionLibraryEditorDataAsset.GetOrCreateEditorData(library);
/************************************************************************************************************************/
}
}
#endif