#if GRAPH_DESIGNER
using UnityEngine;
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
using BaseGames.Enemies;
namespace BaseGames.Enemies.AI
{
///
/// BD Action:立即朝向玩家,单帧完成,返回 Success。
///
[TaskName("Face Target")]
[TaskCategory("BaseGames/Enemy/Animation")]
[TaskDescription("立即朝向目标 Transform 或玩家,单帧返回 Success")]
public class BD_FaceTarget : Action
{
private EnemyBase _enemy;
public override void OnAwake() => _enemy = GetComponent();
public override TaskStatus OnUpdate()
{
if (_enemy == null) return TaskStatus.Failure;
_enemy.FacePlayer();
return TaskStatus.Success;
}
}
}
#endif