﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MoreMountains.NiceVibrations
{
    public class DemoManager : MonoBehaviour
    {
        [Header("Demo")]
        public AudioSource DebugAudioTransient;
        public AudioSource DebugAudioContinuous;
        public MMUIShaker Logo;
    }
}
