using System; using UnityEngine; namespace BaseGames.Localization { /// /// 本地化字符串访问工具类(架构 16_SupportingModules §4)。 /// 当 Unity Localization 包(com.unity.localization)安装后使用 LocalizationSettings 实现完整功能; /// 未安装时退回到 Key 直传(返回 entryKey 本身)。 /// public static class LocalizationManager { #if UNITY_LOCALIZATION private const string DefaultTable = "UI"; /// 从指定表中获取本地化字符串。 public static string Get(string entryKey, string tableName = DefaultTable) { try { var op = UnityEngine.Localization.Settings.LocalizationSettings .StringDatabase.GetLocalizedStringAsync(tableName, entryKey); return op.IsDone ? op.Result : entryKey; } catch (Exception e) { Debug.LogWarning($"[Localization] Key '{entryKey}' in table '{tableName}' 读取失败: {e.Message}"); return entryKey; } } /// 带格式化参数的本地化字符串。 public static string GetFormat(string entryKey, string tableName, params object[] args) { string template = Get(entryKey, tableName); try { return string.Format(template, args); } catch (Exception e) { Debug.LogWarning($"[Localization] GetFormat '{entryKey}' 格式化失败: {e.Message}"); return template; } } #else /// Unity Localization 包未安装:直接返回 Key。 public static string Get(string entryKey, string tableName = "UI") => entryKey; public static string GetFormat(string entryKey, string tableName, params object[] args) { try { return string.Format(entryKey, args); } catch (Exception e) { Debug.LogWarning($"[Localization] GetFormat '{entryKey}' 格式化失败: {e.Message}"); return entryKey; } } #endif } }