using UnityEngine; namespace BaseGames.Localization { /// /// 语言设置持久化 SO(架构 16_SupportingModules §4.1)。 /// 支持的语言列表由设计师填写;当前语言持久化到 PlayerPrefs。 /// [CreateAssetMenu(menuName = "BaseGames/Settings/LanguageManager", fileName = "SET_LanguageManager")] public class LanguageManagerSO : ScriptableObject { private const string PrefsKey = "game_language"; [Tooltip("游戏支持的语言 locale code 列表(如 zh-CN、en-US)")] public string[] supportedLocales = { "zh-CN", "en-US" }; [Tooltip("默认语言 locale code")] public string defaultLocale = "zh-CN"; public string CurrentLocale { get; private set; } private void OnEnable() { CurrentLocale = PlayerPrefs.GetString(PrefsKey, defaultLocale); } /// 设置当前语言并持久化到 PlayerPrefs,同时通知 Unity Localization(若已安装)。 public void SetLocale(string localeCode) { CurrentLocale = localeCode; PlayerPrefs.SetString(PrefsKey, localeCode); PlayerPrefs.Save(); ApplyLocale(localeCode); } /// 初始化时应用已保存语言。 public void ApplySaved() => ApplyLocale(CurrentLocale); private static void ApplyLocale(string localeCode) { #if UNITY_LOCALIZATION var locales = UnityEngine.Localization.Settings.LocalizationSettings.AvailableLocales; var locale = locales?.GetLocale(new UnityEngine.Localization.LocaleIdentifier(localeCode)); if (locale != null) UnityEngine.Localization.Settings.LocalizationSettings.SelectedLocale = locale; #else Debug.Log($"[LanguageManager] 语言设为 {localeCode}(Unity Localization 包未安装,仅记录 PlayerPrefs)。"); #endif } } }