using System.Collections; using System.Collections.Generic; using UnityEngine; namespace SpriteShadersUltimate { public class UnscaledTimeSSU : MonoBehaviour { public bool dontDestroyOnLoad; void Awake() { if(dontDestroyOnLoad) { DontDestroyOnLoad(gameObject); } } void Update() { Shader.SetGlobalFloat("UnscaledTime", Time.unscaledTime); } } }