using System.Collections;
using Animancer;
using UnityEngine;
namespace BaseGames.Enemies.Abilities
{
///
/// 播放单个动画 Clip 并等待完成后退出(无副作用)。
/// 可复用于任何需要"播一段动画即完成"的能力(如出场激活、台词演出等)。
///
public class PlayClipAbility : EnemyAbilityBase
{
private PlayClipAbilitySO _cfg;
protected override void Awake()
{
base.Awake();
_cfg = ResolveConfig();
}
protected override IEnumerator ExecuteCoroutine()
{
Phase = AbilityRunState.Active;
if (_cfg == null || _cfg.clip.Clip == null) yield break;
_animancer.Play(_cfg.clip);
yield return EnemyAbilityWaits.Get(_cfg.clip.Clip.length);
}
}
}