using Animancer; using UnityEngine; namespace BaseGames.Enemies.Abilities { /// RepeatSlamAbility 的配置:起手/循环/收招动画 + 砸地行为参数。 [CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Repeat Slam Ability", fileName = "ABL_")] public class RepeatSlamAbilitySO : EnemyAbilitySO { [Header("动画")] public ClipTransition startClip; public ClipTransition loopClip; public ClipTransition endClip; [Header("行为配置")] [Tooltip("每次砸地时 HitBox 激活时长(秒)")] public float hitActiveTime = 0.15f; [Tooltip("砸地次数")] public int slamCount = 2; [Tooltip("最后一次砸地收招后额外等待时间(秒)")] public float staggerDuration = 1.2f; } }