#if GRAPH_DESIGNER
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
using BaseGames.Enemies;
namespace BaseGames.Enemies.AI
{
///
/// BD Action:Boss 切换阶段(Phase)。
/// 调用 BossBase.EnterPhase(PhaseIndex),单帧完成,返回 Success。
///
public class BD_EnterPhase : Action
{
[UnityEngine.SerializeField] private int m_PhaseIndex = 1;
private BossBase _boss;
public override void OnStart()
{
_boss = GetComponent();
}
public override TaskStatus OnUpdate()
{
if (_boss == null) return TaskStatus.Failure;
_boss.EnterPhase(m_PhaseIndex);
return TaskStatus.Success;
}
}
}
#endif