#if GRAPH_DESIGNER
using Opsive.BehaviorDesigner.Runtime.Tasks;
using Opsive.BehaviorDesigner.Runtime.Tasks.Actions;
using BaseGames.Enemies;
namespace BaseGames.Enemies.AI
{
///
/// BD Action:立即停止移动,单帧完成,返回 Success。
///
[TaskName("Stop Movement")]
[TaskCategory("BaseGames/Enemy/Movement")]
[TaskDescription("立即停止 NavAgent 移动,单帧返回 Success")]
public class BD_StopMovement : Action
{
private EnemyBase _enemy;
public override void OnAwake() => _enemy = GetComponent();
public override TaskStatus OnUpdate()
{
if (_enemy == null) return TaskStatus.Failure;
_enemy.StopMovement();
return TaskStatus.Success;
}
}
}
#endif