#if GRAPH_DESIGNER using UnityEngine; using Opsive.BehaviorDesigner.Runtime.Tasks; using Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals; using BaseGames.Enemies.Abilities; namespace BaseGames.Enemies.AI { /// /// 条件:abilityId 当前可用(冷却完毕且未在运行)。 /// 可选开启范围、视线、脚踏地面等调度提示检查; /// 仅当所有启用的条件均满足时才返回 Success。 /// [TaskName("Can Use Ability?")] [TaskCategory("BaseGames/Enemy/Combat")] [TaskDescription("检查能力是否存在且冷却就绪,支持范围/视线/地面等调度提示检查")] public sealed class BD_CanUseAbility : Conditional { [Tooltip("能力 ScriptableObject(优先级高于下方字符串 ID)")] [SerializeField] private EnemyAbilitySO m_AbilitySO; [Tooltip("能力 ID(当 AbilitySO 未赋值时使用)")] [SerializeField] private string m_AbilityId = ""; [Header("调度提示(可选)")] [Tooltip("启用后,检查玩家是否在 AbilitySO.preferredRange 范围内")] [SerializeField] private bool m_CheckRange = false; [Tooltip("启用后,检查 AbilitySO.requiresLineOfSight 是否满足视线条件")] [SerializeField] private bool m_CheckLineOfSight = false; [Tooltip("启用后,检查 AbilitySO.requiresGrounded 是否满足落地条件")] [SerializeField] private bool m_CheckGrounded = false; private EnemyBase _enemy; public override void OnAwake() => _enemy = gameObject.GetComponent(); public override TaskStatus OnUpdate() { if (_enemy == null) return TaskStatus.Failure; string id = m_AbilitySO != null ? m_AbilitySO.abilityId : m_AbilityId; var ab = _enemy.Abilities.Get(id); if (ab == null || !ab.CanUse) return TaskStatus.Failure; // ── 调度提示检查(均可在 Inspector 独立开关)────────────────────────── var config = ab.Config; if (config != null) { if (m_CheckGrounded && config.requiresGrounded && !(_enemy.Movement?.IsGrounded ?? false)) return TaskStatus.Failure; if (m_CheckLineOfSight && config.requiresLineOfSight && !_enemy.IsPlayerVisible()) return TaskStatus.Failure; if (m_CheckRange && _enemy.Stats != null) { float sqrDist = _enemy.Stats.SqrDistanceToPlayer; float minSqr = config.preferredMinRange * config.preferredMinRange; float maxSqr = config.preferredMaxRange * config.preferredMaxRange; if (sqrDist < minSqr || sqrDist > maxSqr) return TaskStatus.Failure; } } return TaskStatus.Success; } } } #endif