using UnityEditor; using UnityEngine; namespace PathBerserker2d { static class PrimitiveMesh { static Mesh quad; public static Mesh Quad { get { if (quad == null) { quad = new Mesh(); quad.vertices = new Vector3[] { new Vector3(0, 0, 0), new Vector3(0, 1, 0), new Vector3(1, 1, 0), new Vector3(1, 0, 0)}; quad.triangles = new int[] { 0, 1, 2, 0, 2, 3}; } return quad; } } } }