using UnityEngine;
using BaseGames.Core.Events;
namespace BaseGames.World
{
///
/// WorldMarker 事件频道(架构 21_LiquidPuzzleModule §14)。
/// 携带激活/停用的 WorldMarker 引用。
///
[CreateAssetMenu(menuName = "Events/WorldMarkerEvent")]
public class WorldMarkerEventChannelSO : BaseEventChannelSO { }
}