using BaseGames.Core.Events; namespace BaseGames.Localization { /// /// 语言切换事件频道。 /// 用法:LocalizationManager 切换语言后广播,UI 组件订阅并刷新文本。 /// 创建资产路径:Assets/Data/Events/EVT_LanguageChanged.asset /// [UnityEngine.CreateAssetMenu(menuName = "Events/LanguageChanged")] public class LanguageEventChannelSO : BaseEventChannelSO { } }