using System; using System.Collections.Generic; using System.Linq; using System.Text; using UnityEngine; using UnityEditor; namespace PathBerserker2d { static class SharedMaterials { static Material unlitVertexColorSolid; static Material unlitVertexColorTransparent; static Material unlitStripped; static Material unlitTransparentTinted; static Material unlitTexture; static int unlitTransparentTinted_ColorId; static int unlitStripped_ColorId; static int unlitStripped_XOffsetId; static int unlitStripped_PauseSizeId; static int unlitStripped_SegmentSizeId; public static Material UnlitVertexColorSolid { get { if (unlitVertexColorSolid == null) unlitVertexColorSolid = new Material(Shader.Find("Hidden/PB_UnlitVertexColor")); return unlitVertexColorSolid; } } public static Material UnlitVertexColorTransparent { get { if (unlitVertexColorTransparent == null) unlitVertexColorTransparent = new Material(Shader.Find("Hidden/PB_UnlitVertexColorTransparent")); return unlitVertexColorTransparent; } } public static Material UnlitStripped { get { if (unlitStripped == null) { unlitStripped = new Material(Shader.Find("Hidden/PB_UnlitSegmented")); unlitStripped.SetFloat("_SegmentSize", 0.21f); unlitStripped.SetFloat("_PauseSize", 0.31f); unlitStripped_ColorId = unlitStripped.shader.GetPropertyNameId(3); unlitStripped_XOffsetId = unlitStripped.shader.GetPropertyNameId(2); unlitStripped_PauseSizeId = unlitStripped.shader.GetPropertyNameId(1); unlitStripped_SegmentSizeId = unlitStripped.shader.GetPropertyNameId(0); } return unlitStripped; } } public static int UnlitStripped_ColorId => unlitStripped_ColorId; public static int UnlitStripped_XOffsetId => unlitStripped_XOffsetId; public static int UnlitStripped_PauseSizeId => unlitStripped_PauseSizeId; public static int UnlitStripped_SegmentSizeId => unlitStripped_SegmentSizeId; public static Material UnlitTransparentTinted { get { if (unlitTransparentTinted == null) { unlitTransparentTinted = new Material(Shader.Find("Hidden/PB_UnlitTransparentTinted")); unlitTransparentTinted_ColorId = unlitTransparentTinted.shader.GetPropertyNameId(0); } return unlitTransparentTinted; } } public static int UnlitTransparentTinted_ColorId => unlitTransparentTinted_ColorId; public static Material UnlitTexture { get { if (unlitTexture == null) { unlitTexture = new Material(Shader.Find("Unlit/Texture")); } return unlitTexture; } } } }