#if GRAPH_DESIGNER using Opsive.BehaviorDesigner.Runtime.Tasks; using Opsive.BehaviorDesigner.Runtime.Tasks.Actions; using BaseGames.Enemies; namespace BaseGames.Enemies.AI { /// /// BD Action:立即停止移动,单帧完成,返回 Success。 /// public class BD_StopMovement : Action { private EnemyBase _enemy; public override void OnStart() { _enemy = GetComponent(); } public override TaskStatus OnUpdate() { if (_enemy == null) return TaskStatus.Failure; _enemy.StopMovement(); return TaskStatus.Success; } } } #endif