using UnityEngine;
namespace BaseGames.World
{
///
/// 玩家出生点标记。RoomController 通过 transitionId 查找匹配的出生点。
///
public class PlayerSpawnPoint : MonoBehaviour
{
[SerializeField] private string _transitionId;
[Tooltip("+1 = 朝右出生,-1 = 朝左出生")]
[SerializeField] private int _facingDirection = 1;
public string TransitionId => _transitionId;
public Vector2 SpawnPosition => transform.position;
/// 玩家出生时的朝向(+1 右,-1 左)。
public int FacingDirection => _facingDirection;
private void OnDrawGizmos()
{
Gizmos.color = Color.green;
Gizmos.DrawWireSphere(transform.position, 0.3f);
Gizmos.DrawLine(transform.position, transform.position + Vector3.up * 0.5f);
}
}
}