#if GRAPH_DESIGNER
/// ---------------------------------------------
/// Behavior Designer
/// Copyright (c) Opsive. All Rights Reserved.
/// https://www.opsive.com
/// ---------------------------------------------
namespace Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals
{
using Opsive.BehaviorDesigner.Runtime.Components;
using Opsive.GraphDesigner.Runtime;
///
/// A TaskObject implementation of the Conditional task.
///
[NodeIcon("dea5c23eac9d12c4cbd380cc879816ea", "2963cf3eb0c036449829254b2074c4c3")]
public abstract class Conditional : Task, IConditional, IConditionalReevaluation
{
///
/// Reevaluates the task logic. Returns a TaskStatus indicating how the behavior tree flow should proceed.
///
/// The status of the task during the reevaluation phase.
public virtual TaskStatus OnReevaluateUpdate() { return OnUpdate(); }
}
}
#endif