using Animancer; using UnityEngine; namespace BaseGames.Enemies.Abilities { /// PlayClipAbility 的配置:待播放的单个动画 Clip。 [CreateAssetMenu(menuName = "BaseGames/Enemies/Abilities/Play Clip Ability", fileName = "ABL_")] public class PlayClipAbilitySO : EnemyAbilitySO { public ClipTransition clip; } }