using UnityEngine; #if MM_POSTPROCESSING using UnityEngine.Rendering.PostProcessing; namespace MoreMountains.Feedbacks { [AddComponentMenu("More Mountains/Springs/MMSpringVignetteCenter")] public class MMSpringVignetteCenter : MMSpringVector2Component { protected Vignette _vignette; protected override void Initialization() { if (Target == null) { Target = this.gameObject.GetComponent(); } Target.profile.TryGetSettings(out _vignette); base.Initialization(); } public override Vector2 TargetVector2 { get => _vignette.center; set => _vignette.center.Override(value); } } } #endif