using UnityEngine; namespace BaseGames.Boss { /// /// Boss 自身资源(如愤怒值)的配置 ScriptableObject。 /// [CreateAssetMenu(menuName = "BaseGames/Boss/ResourceConfig")] public class BossResourceConfigSO : ScriptableObject { public string resourceId; public string displayName; public float maxValue; public float startValue; [Header("自动变化")] public float passiveRate; public float onTakeDamageGain; public float onSkillUseGain; [Header("满值效果")] public bool autoTriggerOnFull; public BossSkillSO fullTriggerSkill; public float resetValueAfterTrigger; } }