using System.Collections; using Animancer; using BaseGames.Combat; using UnityEngine; namespace BaseGames.Enemies { /// /// E004 蛭母(小Boss)。 /// 特性: /// - 出场演出(AppearAbility) /// - 三技能(撕咬/头槌/酸液)+ 翻身(FacePlayerAbility) /// - 死亡两阶段:Death_Pre 无敌演出 → base.Die() /// public class E004_ZhiMu : EnemyBase { [Header("死亡演出")] [SerializeField] private ClipTransition _deathPreClip; [SerializeField] private HurtBox _hurtBox; [SerializeField] private float _deathPreDuration = 3f; protected override void Die() { StartCoroutine(DeathSequence()); } private IEnumerator DeathSequence() { // 停止行为树防止覆盖演出动画 StopBehaviorTree(); StopMovement(); if (_hurtBox != null) _hurtBox.enabled = false; if (_deathPreClip.Clip != null) { Animancer.Play(_deathPreClip); yield return new WaitForSeconds(_deathPreDuration); } base.Die(); } } }