namespace BaseGames.Enemies.States { /// /// 受控状态(默认行为)。 /// 敌人处于 AI 正常控制下(Behavior Designer 运行中),无特殊 Enter/Exit 动画逻辑。 /// public sealed class EnemyControlledState : IEnemyState { public EnemyStateType StateType => EnemyStateType.Controlled; public void Enter(EnemyBase owner) { } public void Exit(EnemyBase owner) { } } }