#if GRAPH_DESIGNER using UnityEngine; using Opsive.BehaviorDesigner.Runtime.Tasks; using Opsive.BehaviorDesigner.Runtime.Tasks.Actions; using BaseGames.Enemies; namespace BaseGames.Enemies.AI { /// /// BD Action:立即朝向玩家,单帧完成,返回 Success。 /// public class BD_FaceTarget : Action { private EnemyBase _enemy; private Transform _player; public override void OnStart() { _enemy = GetComponent(); var go = GameObject.FindWithTag("Player"); _player = go != null ? go.transform : null; } public override TaskStatus OnUpdate() { if (_enemy == null || _player == null) return TaskStatus.Failure; _enemy.FacePlayer(); return TaskStatus.Success; } } } #endif