using System;
using UnityEngine;
namespace BaseGames.Enemies.Abilities
{
///
/// 能力引用。配方资产侧引用 EnemyAbilitySO(Unity 引用系统保证拼不错、改名不断链);
/// 定制 AiScript 侧仍可直接写字符串 id。资产优先。
///
[Serializable]
public struct AbilityRef
{
[Tooltip("能力配置资产;配方路径用这个")]
[SerializeField] EnemyAbilitySO _asset;
[NonSerialized] string _literal; // 定制脚本路径用;不参与序列化
public AbilityRef(EnemyAbilitySO asset) { _asset = asset; _literal = null; }
public AbilityRef(string id) { _asset = null; _literal = id; }
public AbilityRef(EnemyAbilitySO asset, string id) { _asset = asset; _literal = id; }
/// 解析出的能力 id;资产优先,都没有则 null。
public string Id => _asset != null ? _asset.abilityId : _literal;
public bool IsEmpty => string.IsNullOrEmpty(Id);
/// 资产与字符串同时非空——歧义配置,供校验器报警告。
public bool HasConflict => _asset != null && !string.IsNullOrEmpty(_literal);
public static implicit operator AbilityRef(string id) => new AbilityRef(id);
public static implicit operator AbilityRef(EnemyAbilitySO asset) => new AbilityRef(asset);
}
}