#if GRAPH_DESIGNER using Opsive.BehaviorDesigner.Runtime.Tasks; using Opsive.BehaviorDesigner.Runtime.Tasks.Conditionals; using BaseGames.Enemies; namespace BaseGames.Enemies.AI { /// /// BD Conditional:检查玩家是否在指定范围内。 /// 成功/失败直接驱动 BT 分支选择(Selector / Sequence 节点)。 /// public class BD_IsPlayerInRange : Conditional { /// 检测范围(Inspector 可配置,默认 6 米)。 public float Range = 6f; private EnemyBase _enemy; public override void OnStart() { _enemy = GetComponent(); } public override TaskStatus OnUpdate() { if (_enemy == null) return TaskStatus.Failure; return _enemy.IsPlayerInRange(Range) ? TaskStatus.Success : TaskStatus.Failure; } } } #endif