using UnityEngine; namespace BaseGames.Combat { /// /// 拼刀系统参数配置(架构 06_CombatModule §15)。 /// 资产路径: Assets/ScriptableObjects/Config/Combat/ClashConfig.asset /// [CreateAssetMenu(menuName = "BaseGames/Combat/ClashConfig")] public class ClashConfigSO : ScriptableObject { [Header("HitStop")] [Tooltip("拼刀冻帧数(比普通命中的 2 帧更短)")] public int ClashFreezeFrames = 1; [Header("弹开")] [Tooltip("拼刀弹开力度(Impulse 模式)")] public float ClashKnockbackForce = 6.0f; [Header("Camera Impulse")] [Tooltip("Cinemachine Impulse 强度(轻微震感)")] public float ClashImpulseStrength = 0.3f; } }