using UnityEngine; using System.Collections; using System.Collections.Generic; namespace Micosmo.SensorToolkit { [AddComponentMenu("Sensors/LOS Targets")] [HelpURL("https://micosmo.com/sensortoolkit2/docs/manual/sensors/los#test-points")] public class LOSTargets : MonoBehaviour { public List Targets; protected static readonly Color GizmoColor = new Color(51 / 255f, 255 / 255f, 255 / 255f); public virtual void OnDrawGizmosSelected() { if (Targets == null) return; Gizmos.color = GizmoColor; foreach (Transform t in Targets) { if (t == null) return; Gizmos.DrawCube(t.position, Vector3.one * 0.1f); } } } }