using UnityEngine; namespace PathBerserker2d { internal static class NavLinkInstanceDrawer { public static void Draw(INavLinkInstance link, Vector2 worldStartPos, Vector2 worldGoalPos) { Gizmos.color = PathBerserker2dSettings.GetLinkTypeColor(link.LinkType); GizmosDrawingExtensions.DrawArrow(worldStartPos, worldGoalPos, 0.2f); } } }