namespace BaseGames.Core.Events
{
///
/// 任务状态枚举(22_QuestChallengeModule §QuestSO)。
///
public enum QuestState
{
Unavailable = 0,
Available = 1,
Active = 2,
Completed = 3,
Failed = 4
}
///
/// 任务状态变更事件负载。
///
[System.Serializable]
public struct QuestStateChangedEvent
{
public string QuestId;
public QuestState State;
}
///
/// 任务目标进度事件负载。
///
[System.Serializable]
public struct QuestObjectiveEvent
{
public string QuestId;
public string ObjectiveId;
public int Progress;
public int Required;
}
}