using UnityEngine;
namespace BaseGames.World
{
///
/// 魔法墙标记组件。仅用于 Gizmo 可视化,穿越逻辑通过
/// Physics Layer Matrix 实现(Ghost 层 vs MagicWall 层 = IgnoreCollision)。
/// SkillManager 在太虚斩激活/结束时切换玩家 Layer(Ghost ↔ Player)。
///
[ExecuteAlways]
public class MagicWall : MonoBehaviour
{
[SerializeField] private Color _normalColor = new Color(0.4f, 0.2f, 1f, 0.8f);
[SerializeField] private Color _ghostColor = new Color(0.4f, 0.2f, 1f, 0.15f);
#if UNITY_EDITOR
private void OnDrawGizmos()
{
Gizmos.color = _normalColor;
var col = GetComponent();
if (col != null)
Gizmos.DrawWireCube(transform.position, col.bounds.size);
}
#endif
}
}